Over this last weekend, I had planned an Infinity game day with my gaming team so we could play our Situation: Infinity homebrew campaign (which I posted on my other blog, but forgot to make sure it was also posted here. Until I get that taken care of, feel free to view the announcement post on Interminable Writing for some background on this project). Originally, we had a match planned for our ALEPH and Tohaa players, but unfortunately the artichokes weren’t able to make it to the party, so we decided to have Anthony, our Combined Army player, and me play a game instead.
The game was played with 200 points, and was a fairly straightforward deathmatch, with the caveat being that I had to keep a designated target (Rosie Munroe) alive through the whole game. Because Anthony is the least experienced member of our team, I had Eric (DeepThought) coach him through the process of building a list, and they chose to play with morats while I played my USAriadna.
If you browse the English Infinity forum and the Spanish Infinity forum, you will notice that English players often misspell Tohaa names, but Spanish Tohaa players never misspell them. I believe this is because they pronounce these names correctly. This is an easy guide to help you say Tohaa names the right way, too. As most language areas of the brain cross over, you will have no more trouble with Tohaa names by the end.
Since the tragic death of the Wayward Warcor, I have been (re)collecting a big list of blogs and channels relating to Infinity. Hit Ctrl-F to find a blog of your topics or factions. If you want pure Infinity blogs, I recommend clicking on the link, as many of these were pulled from that thread, but many linked below cover much more than just Infinity. YouTube battle report channels and non-English blogs are under their own categories below.
For several months now, my gaming team has been planning a match between our ALEPH and Tohaa players as part of our Situation: Infinity campaign. We finally got the opportunity to play a few weeks ago, and it turned out that we also got the opportunity to teach Infinity to Raine, the newest member of our team. Consequently, we tried to avoid using more advanced rules than we needed to, keeping in mind knowing that both Tohaa and ALEPH have more complicated playstyles than most other armies. Now after taking far too long to get around to the write-up, I can finally share the results with you.
The game was a standard 300 point game. The Tohaa’s primary objective was to make it to the crate at the center of the table and destroy its contents, which happened to be a live, angry antipode. Their secondary objective was to hack a pair of consoles. Meanwhile, OSS’s mission was to defend the antipode (keeping it stuffed in its crate was a bonus) and take prisoners from the Tohaa force. Unfortunately, due to a scheduling mishap, we were only able to play one round.
Tohaa players, rejoice! After waiting so long for something new for Tohaa, our patience has been rewarded with the release of the Spiral Corps, or as some would call it, the Triumvirate! Upon hearing the news of the launch, I preordered it along with the Adepticon bundle, which also came with the Daedalus’ Fall book and a bunch of exclusive miniatures. It arrived quickly, and once I had it in my hands, I realized that the Spiral Corps box was perfect to do an unboxing article on, which I will not delay in presenting to you!
The packaging itself is typical of most of Corvus Belli’s starter boxes, and opens into the standard white cardboard box with the plastic tray holding the pieces to the models inside. Some cardstock tokens and templates are included in the box, as well as some paper buildings, a gaming mat, and a rulebook. The buildings and game mat are the same as those found in other scenery packs or in the starter boxes like Operation: Red Veil and Cold Front. The rulebook covers the basic mechanics of Infinity, and has the profiles and background for all of the troops that come in the box. Additionally, it also shows what models are needed to complete the army, and has a fun little background narrative written into it.
There was a real love-hate relationship the players in my group had with critical hits, particularly when concerning autokill attacks and big guys (TAGS). It’s nice to see that rare occasion a Chaksa Peripheral knifes an Avatar to death, but if you’re the Avatar player, it’s not very nice at all. So, although I have not played since last summer, I have no reason to doubt that models like Tarik Mansuri are any less of a threat in his new sectorial, than when I used him in just vanilla Haqqislam lists. When I was working on Skunkworks, the “dud” skills were another problem we tried to address. There’s one dud skill to fix that, indirectly, fixes the eyerolling threat of Critical Hits.
I never finished writing my last volley of articles, since I quit, but as long as I am back here logged in, I want to share with you the best way that Corvus Belli could fix the bloat of Close Combat, in 1 sentence.
As long as I have an audience here, and Corvus Belli checks my blog, I’d like to write a series of “sunset” articles as clean out my collection. Like all community ideas, little can reach the design team. But, that BS13 Mimetism Triad Symbiont did, so: to your design team, who may be stuck in a rut of writing Aristeia and Special Fireteams and BS-3 mods, here is my parting gift.
I’ll begin with the least interesting rules, for Tohaa players: Hacking.
Since there is nothing for Tohaa, and won’t be for some time, here is something completely different that I’ve been getting into recently.