Here is a step-by-step article on what “pinning” miniatures is, and how (and why) to pin.
An important skill is to be able to appraise the distance between targets, before measuring. Most of the time, when an opponent calls me “smart”, I’m not being smart, I’m just setting myself up for good ranges for me, and bad ranges for him. It’s good to be able to appraise distance, generally, but specifically 16 inches is the most common and perhaps most important range band in Infinity, and particularly with Tohaa and our various Combi Rifle flavors. Here are some tips for finding that all-to-often-crucial sweet spot for the Tohaa arsenal.
Lieutenant-hunting is a higher-level way to play Infinity. Loss of Lieutenant has stiff penalties, and for many armies, Loss of Lieutenant effectively results in a lost turn. Here’s a primer to help your opponent lose his turn.
This is a simple article to new players with a 300-point Tohaa collection who are interested in a good “cover all your bases” primer on making competitive lists.
Your Lieutenant, and your retention of that Lieutenant, is an important part of Infinity. Tohaa has surged ahead in its ability to field competent Lieutenants and provide them with backup. In this article, I discuss how you can use a few decisions to make your command structure do work for you, and make Lieutenant headhunting a headache for your foes.
This may seem silly to state, but it should be obvious. Your opponent wants to kill your toys.
So let him.
Democrat or Republican? Labour or Tory? Marvel or DC? That’s right, in Infinity, Duverger’s law is alive and well. If you have ever hurt yourself with a trip to the international forum, you have probably seen a thread or two or ten thousand on list constructions. Most of these boil down to Swarm or Elite. Of course, there’s a happy middle ground, but screw the centrists, right? In this article, I discuss these two list archetypes in the unique context of Tohaa.