Tohaa 102: Triad Composition

Basics of Tohaa

You will assemble a lot of triads when you play Tohaa.  Although you are guaranteed to settle into your own usual favorites, you might like perusing some veterans’ triad setups.


This article will cover various triad setups, the ideas behind them, as well as any other units which might share synergy with the triads.  Before we get into examples, I’d like to circle the central question:  What do you want your triad to be able to do?
sep.gifIn Infinity terms, that is an open-ended question, as the Fireteam: Triad rule affords you extreme flexibility.  This rule lets us easily build triads that can enjoy +6 shots at 8 inches to +3 at 48 inches, and include an anti-tank gun, one or two template weapons, and one or two specialists to boot.  Thus, the most common triad is the “toolbox”.  Throw three units in a link who collectively hammer any nails that pop up.
sep.gifHowever, not all triads need to be a toolbox.  Most triads benefit from a Makaul, but not every triad needs a Makaul to provide smoke and templates, especially if your list already has a few Makauls.  Not all triads need a specialist.  Some should just be a kill team.  Some kill teams benefit from being throwaway squads, a ~60 point investment you shove in your enemy’s face, to allow your other 250 points gobble the table.  Some triads need to stay fast, so they can heal or fix friendly units.  Some triads want to sit in the back and quietly provide orders.  Still other players, and I would say it is the rarer and shrewder player, simply includes all triad-able units he likes in count of 6 to 9, and assembles his triads during deployment according to the needs of each table.  Finally, some players will not like triads at all, using crappy triads or no triads, and fill the rest of the army with potent soloists like the Kotail, Rasail, or Clipsos.
sep.gifThe important thing is that you are clear-headed about what each triad is doing for your army.  Not every triad needs a Spitfire and a Paramedic, and you will find you have wasted points and SWC, if you’ve paid for those tools but don’t use them.  That said, archetypes exist for good reason.


THE I.T.S. TRIAD

This triad archetype is essential to play in the Infinity Tournament System, which I will cover more in the next chapter.  It is the most common triad to see.  As a three-armed toolbox, it invariably includes a designated gunner, a cheap specialist troop, and a Makaul warband to smoke objectives.  Here’s a classic example:

logo_2.pngSAKIEL Spitfire, Nimbus Plus Grenades / Pistol, Knife. (1.5 | 23)
logo_1.pngKAMAEL (Paramedic) Combi Rifle / Pistol, Knife. (0 | 14)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
1.5 SWC | 50 Points

It’s entirely feasible to run 300-point Tohaa lists composed exclusively of 5 or 6 ITS triads.


THE KILL TEAM

This triad archetype is common to deathmatches, direct action missions, or to players who rely on soloist troops to accomplish objectives, instead of triads.  A kill team naturally wants to have weapons that enjoy a +3 range from 16-32 inches, without also sacrificing on close-range counterpunch.

logo_24.pngSUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
logo_5.pngECTROS Viral Combi Rifle, Nanopulser / Pistol, Shock CC Weapon. (0 | 43)
logo_2.pngSAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)
2.5 SWC | 101 Points


THE LEADERSHIP TRIAD

A leadership triad is built around an obvious lieutenant, such as a Viral Sakiel, Viral Ectros, or the popular Neema Saatar.  Since Tohaa Lieutenants carry a good gun, the leadership triad usually puts only one tertiary gunner with the triad, or one or two Makauls.  This triad plays like the kill team above, but naturally drives forward to the middle of the table, or even the opponent’s backfield.  Lists with leadership triads will almost always include a Chain of Command trooper, usually the Kaeltar, but occasionally a Taqeul or Hatail.

logo_12.pngNEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46)
logo_2.pngSAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
1.5 SWC | 82 Points


THE BACKFILLER TRIAD

An opening turn usually leaves a couple orders left, and by the second or third game round, your vanguard triads are usually missing a member or two.  A triad acting as backfiller is therefore quite common, and with Tohaa’s surplus Command Tokens through Taqeuls and Neema Saatar, are a low-cost patch to broken links.  The backfiller includes a Makaul or two and a Kamael Specialist or two.  Backfillers also typically include a cheap tool unit like the Kaeltar, or a cheap power gun like the Kamael Sniper, depending on your list’s needs.

logo_1.pngKAMAEL Forward Observer / Pistol, Knife. (0 | 13)
logo_20.pngKAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
0.5 SWC | 47 Points


THE OPTIMIZED SUPPORT TRIAD

The Optimized Support Triad makes the most of the Gao-Rael Sniper and our newly minted linkable Kaeltars.  This triad is not a small investment, but it’s worth every point.  In addition to boosting the Gao-Rael’s Sniper Rifle, it hands out two Symbiobombs and two Symbiomates to your army, protects your orders with the Chain of Command skill.  There are few choices in Infinity that I would call “optmizied” in Infinity—this is one of them.

logo_3.pngGAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
logo_20.pngKAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
logo_20.pngKAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
1.5 SWC | 67 Points

This triad common enough to need a community acronym, “OST” or “GKK”, or something.

 

PPSGHallOfFame

What are collected below are go-to triads that I have seen from others, and some go-to triads that I love myself.  You may find some surprises here to zest up your lists.

TOOLBOX  This is as close to the Basic Triad™ as I have seen.  Addressed above, this tried’n’true triad includes a capable gunner (the Sakiel), a cheap specialist for ITS scenarios (the Kamael), smoke and template coverage (the Makaul).  The Viral Sakiel is a clear candidate to be a lieutenant, which can be a shoe-in if you like, and a distraction to your opponent’s deduction if you don’t.  Variations usually swap in a Spitfire or a Light Rocket Launcher Sakiel.  This kind of triad is particularly strong in 150-point or 200-point games.

logo_2.pngSAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
0 SWC | 50 Points


TOOLBOX #2  This toolbox triad is built up from the Kosuil acting as specialist, including a Makaul as above to provide Eclipse coverage for advancement or protection, and the heavy-hitter to outshoot problematic targets on its way to the objective.

logo_24.pngSUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
logo_21.pngKOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
2 SWC | 72 Points

The common alternative:

logo_2.pngSAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
logo_21.pngKOSUIL Engineer K1 Combi Rifle, D-Charges, Nullifier / Pistol, Knife. (0 | 29)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
1.5 SWC | 65 Points

Unless you plan for a use of Kosuil’s Engineer skill, I do not recommend the K1 Kosuil over a K1 Sukeul.


TOOLBOX #3  Another archetypal triad uses a Sakiel as the central specialist.  This triad tends to present greater danger to enemy units and fireteams.  You will definitely see this kind of triad from players who like elite, low-model armies.

logo_24.pngSUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36)
logo_2.pngSAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
1.5 SWC | 68 Points

I run Minelayer+Sakiel once in a while.  The most ignored Kosuil profile, the Minelayer is actually quite a good combatant, and the only way to put Mines in a triad.

logo_21.pngKOSUIL Minelayer K1 Combi Rifle, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 25)
logo_2.pngSAKIEL Paramedic (Medikit) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 20)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
SWC | 58 Points

Pure Sakiel triads work spectacularly, but their lack of popularity is 100% due to the small model selection of Sakiels.

logo_2.pngSAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
logo_2.pngSAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)
logo_2.pngSAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19)
SWC | 66 Points

A Sakiel specialist is wise choice over a Kamael specialist.  If you are willing to pay 6 points, the Sakiel gains BS+1, ARM+1, W+1, and V: Courage.  A truly excellent deal.  Also note that any Sakiel with Nimbus Plus Grenades pairs particularly powerfully with Makauls:  The effects of Nimbus Plus also affect Dodge rolls.  Thus, you can throw Nimbus Plus down with your Sakiel, and followup with the Makaul’s Heavy Flamethrower, and be forcing at least a -6 on your enemy’s Dodge attempt.  It’s about as close to a 100% guaranteed hit as you’ll get.


I.T.S. WHORE  This kind of triad is a slut for ITS mission objectives.  They’re like the toolboxes above, but thrusted with more specialists.  The first one here was a player’s “#1 favorite triad”, and in a context of ITS scenarios, I can see why.

logo_14.pngHATAIL AELIS KEESAN Viral Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0.5 | 33)
logo_21.pngKOSUIL Engineer K1 Combi Rifle, D-Charges, Nullifier / Pistol, Knife. (0 | 29)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
0.5 SWC | 75 Points

Another double-specialist approach put the two Kamaels with an HMG Sukeul.  This triad would use the Sukeul to scalpel the opposition, while the Kamaels scooped up classifieds or raided coffins.

logo_24.pngSUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
logo_1.pngKAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
logo_1.pngKAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
1.5 SWC | 63 Points

Or worse, this one.  Ew.  What a whore for specialists.  But very effective for ITS missions!

logo_24.pngSUKEUL (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
0 SWC | 58 Points

This triad is probably built for a mission like Supremacy or Seize the Antennas which benefits from hackers, or as a buff kit for Ectros or Gao-Tarsos.

logo_21.pngKOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
logo_1.pngKAMAEL Hacker (White Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 16)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
1 SWC | 53 Points

Note that Forward Observers are polished combatants in their own right, as the Flash Pulse weapon can use our high-ish WIP to stun enemies to halt their invasion.


CAMO FLUSHER  The specialist Aelis pairs perfectly with a Makaul for cleaning out Nomads and Ariadna infiltrators.  A Sakiel or similar gunner punches an opening, then Aelis and her pal to sweep out the lurkers.  Take the K1 Aelis, if your mission needs demo work, as D-Charges are order-intensive.

logo_14.pngHATAIL AELIS KEESAN Viral Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0.5 | 33)
logo_2.pngSAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
SWC | 69 Points


KILL TEAM  Killy killers that kill.  Camo units, fireteams, TAGs, anything.  In every example here, there was some kind of Kaeltar support and flank guardians behind them.

logo_24.pngSUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36)
logo_3.pngGAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
logo_5.pngECTROS Viral Combi Rifle, Nanopulser / Pistol, Shock CC Weapon. (0 | 43)
3 SWC | 112 Points

Similarly, this triad is a “gunner” triad, but is a minmaxed triad made to kill infantry from afar.  Kerail with Smoke was a tertiary element for Gao-Rael trick shots.

logo_5.pngECTROS HMG, Nanopulser / Pistol, Shock CC Weapon. (2 | 45)
logo_3.pngGAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_22.pngKERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 1 Surda SymbioBeast / Pistol, Electric Pulse. (0 | 20)
sep.giflogo_22.pngSURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 8)
3 SWC | 109 Points

This poor guy clearly had too many TAGs in his meta.  Incidentally, with 3 specialists, it’s also perfect for ITS missions.

logo_24.pngSUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
logo_24.pngSUKEUL (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)
logo_21.pngKOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
0.5 SWC | 88 Points


TAG MUNCHER  I don’t see as many these days, but over the years, I have seen a lot of 3x Makaul triads.  3 Makauls will swallow any TAG or HI with ease.  It’s also a 3-armed Eclipse launcher, allowing you to plug your other triads with something that isn’t yet another Makaul.  If you see 3 Makauls, you also usually see one or two Sensor Auxiliars or Gao-Raels, to reveal camo units for the murder.

logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_10.pngCHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
0 SWC | 49 Points

Ash of Guerilla Miniature games likes to rock his Makauls like so, lancing them in for suicide murder missions:

logo_8.pngMAKAUL Combi Rifle, Eclipse Grenades / Pistol, Viral CCW. (0 | 21)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
0 SWC | 47 Points

I believe the declining popularity of the Makaul TAG muncher triad is due primarily to the increase of linkable K1 Combi Rifles, but may also be due to the generally increased Close Combat competence in Tohaa, since Human Sphere was published.


ELITE TRIADS  Running off the last point, it is not uncommon to see triads take the “toolbox” list, but dial it up to eleven with elite troops.

logo_12.pngNEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46)
logo_24.pngSUKEUL (Forward Observer) K1 Combi Rifle, Nullifier / Pistol, Breaker Pistol, Knife. (0 | 33)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)

logo_3.pngGAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
logo_21.pngKOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
logo_2.pngSAKIEL Combi Rifle, Light Rocket Launcher / Pistol, Knife. (1 | 23)
3 SWC | 172 Points

In these setups, I often see a party of Auxiliars and Kaauri, or a minelayer Nikoul hanging out in his own order pool.  A Nikoul usually doesn’t need much attention to get kills, and the overwatching MSV/Mimetism Viral Sniper smoothens the advance of potent mid-range triads like these.


DOC ESCORT  I don’t think I’ve ever seen a Kumotail without a Makaul in a triad.  Blunt application Eclipse grenades ensure she can do her wetwork on whomever, without interference.  Kumotail triads also usually feature a Lieutenant like this, since if you intend to keep both alive, you’ll tend to keep the triad on a constant move to safety.

logo_2.pngSAKIEL Lieutenant Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
logo_9.pngKUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
0 SWC | 59 Points

Similarly, I see this kind of arrangement, too.  Kaeltars aren’t strong enough that you want to shove them into the front line, so they naturally like a backfield triad.

logo_9.pngKUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)
logo_20.pngKAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
0 SWC | 50 Points

I prefer leaving the Kumotail with Servants, unlinked in the backfield, where she is naturally occluded.  Speaking of the backfield…


PSEUDO O.S.T.  Variations of the Optimized Support Triad might look like be a good choice when you want to use Kaeltar Specialists as specialists, or want to play WYSIWYG, or want double Symbiomate coverage for valuable units like your Sukeuls, or both.  This kind of triad wants to spend the first turn sniping out overwatch units, and then advance to stamp on objectives with the high-WIP Kaeltars.

logo_3.pngGAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
logo_20.pngKAELTAR (Chain of Command) Combi Rifle, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 26)
logo_20.pngKAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
2 SWC | 78 Points

An even less common version might look like this.  Note that the Gao-Rael himself is a good candidate for Symbiobombs, as you can use them defensively to protect your backfield.  Chain of Command is extremely valuable in Tohaa, as irregular orders break links―so a Taqeul is a harmonious choice with this bomb triad.

logo_3.pngGAO-RAEL Sniper Rifle / Pistol, CCW. (1 | 31)
logo_20.pngKAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
logo_20.pngKAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
logo_26.pngTAQEUL (Chain of Command) Viral Combi Rifle, SymbioBugs / Pistol, Knife. (0 | 40)
1 SWC | 101 Points

Pair with Surda Kerails or on a table with terrain rules for maximum optimization.


SOLOIST TRIADS  Armies whose reliance leans heavily onto soloist units, tend to have setups that look like this:

logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
logo_1.pngKAMAEL (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 13)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
logo_10.pngCHAKSA AUXILIAR (Neurocinetics, 360º Visor) HMG / Pistol, CCW. (1 | 25)
logo_10.pngCHAKSA AUXILIAR (Neurocinetics, 360º Visor) HMG / Pistol, CCW. (1 | 25)
logo_16.pngKOTAIL (Forward Observer) Combi Rifle, E/M Grenades / Pistol, Knife. (0 | 33)
logo_9.pngKUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)
logo_11.pngCHAKSA SERVANT Electric Pulse. (0 | 3)
logo_11.pngCHAKSA SERVANT Electric Pulse. (0 | 3)
2 SWC | 189 Points

This setup uses the triads as order generators, disposable specialists, and disposable guardians, with 1 or 2 HMG Auxiliars providing a wallop in the rear.  There is plenty of room for Rasails, Clipsos, Gao-Tarsos, or even a Gorgos in this kind of kit.


THE DOOR KICKER  This triad is billed as the team to clean out Objective Rooms.  Missions like The Armoury and Supremacy would make this kind of setup shine.  Spitfires are excellent for closing the distance, and a small room is right where you want 2 linked shotguns and 2 linked nanopulsers.

logo_12.pngNEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48)
logo_5.pngECTROS Vulkan Shotgun, Nanopulser / Pistol, Shock CC Weapon. (0 | 38)
logo_21.pngKOSUIL Engineer Boarding Shotgun, D-Charges, Panzerfaust / Pistol, Knife. (0.5 | 24)
2 SWC | 110 Points


THE NEEMA TRAIN  Similar to the above triad, but with an important difference, this triad crops up with the idea of keeping Neema killing everything, with an unhackable Kosuil to provide her engineering support, and a Makaul to smoke or burn or join Neema in melee as necessary.  This triad is also an obvious excuse to pack a couple Symbiobombs.

logo_12.pngNEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48)
logo_21.pngKOSUIL Engineer K1 Combi Rifle, D-Charges, Nullifier / Pistol, Knife. (0 | 29)
logo_8.pngMAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
1.5 SWC | 90 Points


THE ECTROS DEATH STAR  This is my favorite.  Mad, but favorite.  Tohaa gets preposterously high Wound count for the points, and there is little I love better in Tohaa than plomping 9 Wounds of Ectros on the table, and making my opponents bash his troops against them.  Tohaa has so much flexibility, it’s easy to make my “real” army out of the remaining 3|164.

logo_12.pngNEEMA Lieutenant (Advanced Command) Breaker Combi Rifle, Panzerfaust, Nanopulser / Viral Pistol, Shock CCW. (+1 | 46)
logo_5.pngECTROS HMG, Nanopulser / Pistol, Shock CC Weapon. (2 | 45)
logo_5.pngECTROS HMG, Nanopulser / Pistol, Shock CC Weapon. (2 | 45)
4 SWC | 136 Points

I take HMGs here over Viral Combis simply because HMGs are more likely to win firefights, and I want these guys to win as many as they can until they die.  Every time I’ve taken the Ectros triad, I also take an “Optimized Support Triad” of some kind.  Kaeltar support is massively valuable on Neema and the Ectros.

logo_14

Note that this exercise becomes even more flexible when you introduce Hatail SpecOps.  SpecOps open virtually limitless diversity to the tools your triads can field.  For this and other reasons, many tournament organizers will disallow SpecOps.  Enjoy them where you are able.

I hope others’ designs inspire your own.  Share your favorite triad below!


TL;DR  There are no “best” triads, but lots of good triads.  Not every triad needs to do everything, although most triads can basically do anything.  


NEXT:
Tohaa103OBJECTIVE PLAY

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6 thoughts on “Tohaa 102: Triad Composition

  1. Certainly thanks for this. Always felt some degree of uncertainty with my triads even when I’ve had some solid games.

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      1. I tend to run aggressively with my triads. Paramedics with two good shooters, engineer with two good shooters, etc. Also pretty common for me to have three link teams. So two run hard ahead and the other one does whatever I feel I need to do with whatever terrain or objective there is.

        Not owning multiples of some models is stopping me from being more diverse, lol.

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      2. That’s a great way to do it. In my non-Tohaa armies, I usually average 7 or more specialists per list. But in Tohaa, I find all the time that I can take like 4 paramedics, and fill the rest with gunmen and guardians and be fine.

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    1. You’re very welcome, and thanks for reading. The ITS triad gets taken by everybody. You might also browse the official forum. There are weekly discussions on the Tohaa subforum, taking new players through the ropes, or hashing out general and scenario-specific tactics.

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