I wrote the following to throw in the black hole of ideas that is the Access Guide to the Human Sphere, but received a 500 internal error in trying to post. So it’s posting here. More “real” content to post later this week.
I recently wrote a basics-of-ITS for new players over on my blog, and it got me thinking: Infinity could use another “Specialist” troop type. And what makes a “Specialist” a “Specialist? To the second, it is rather an interesting question. Why is a Forward Observer a Specialist, but Sat-Lock, MSV or Sensor are not? Why is Engineer a Specialist, but Pilot, Minesweeper and Controller are not? The “Specialist” skills usually have the following in common: they can upgrade any extant profile, they have a unique WIP-based skill, they bring a specific tool/weapon, and (consistently) they provide indirect support to the rest of the army. Engineers repair, Chain of Command backups the Lt, Forward Observer targets, Hackers buff, and Paramedics and Docs heal. Fragments of Specialist skills can be seen (Flash Pulse, Deactivator, Automedikit) on individual profiles, but it seems it is that combination of traits plus the “support” element which qualifies a model to be a Specialist.
I am curious as to whether anyone else has thought of (or heard rumor of) a new Specialist for the pipeline. Going off the above points, my chuck in the idea pot would look like this:
Technicians keep the field tech in good order.
|BLEACHER||SHORT SKILL / ARO|
|Attack (Small Teardrop).|
Thus, this new skill would be the native specialist for the Sensor equipment, and would carry a couple tools to keep troops active. Technician would add a way to repair trouble from Isolation and Adhesive weapons, without also adding an additional way for Engineer-restricted factions to restore the Structure of their mighty TAGs.
The Technician skill would be 0 SWC | 3 pts over a basic troop.